The power of UGC

by Cuppycake on July 1, 2009

I posted awhile back about what a cool idea player-created books are in EQ2.  Courtesy of @brenlo on Twitter, I’ve now become aware of something great that a player on the Najena server made.  “The Mystery of Greely Manor” is a hidden object adventure that leads you from book to book to solve a mystery.  It all starts with a player-created story.

It’s always exciting to me when games integrate user created content.  I like to say that sometimes the best game designers are the players.  Game designers often get into a habit of creating challenging (read: timesink) content and things they personally find fun – meanwhile the playerbase is creative and uses the tools they have to create fun experiences that are sometimes more imaginative.   Virtual spaces are about the inhabitants.  This is neat, I hope someone on Antonia Bayle does something like this.

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Tami Baribeau is the Associate Producer for Metaplace, Inc, currently working on Island Life.  She is also the Lead Editor of feminist gaming blog The Border House, and the National Facebook Games Examiner for Examiner.com.  She can be reached on Twitter or by email.

{ 1 comment… read it below or add one }

1 Jeremy Stratton July 2, 2009 at 7:54 pm

Terrific! I did a similar post on the type of “emergent gameplay” and mentioned my idea for the EQ2 books but this is way more clever and fun.

I simply posted how players could make in-game strategy guides for instances or general tips and tricks for gameplay books.

The other one was more business sided with suggesting sony incorporate real world book previews in the in-game only books to get people who play the game but don't read the books to read the books, and vice-versa

Or even make deals with authors of other publishing companies where you print a sample chapter preview, before the books release, as an in-game book and that's the only way to read it.

I love this idea of “clues” though, very creative and fun sounding.

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